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Will Provide MicroStation Users With Near-Real-Time, High-Quality Rendering Uniquely Integral to Architectural, Engineering, and Construction (AEC) Workflows LOS ANGELES – SIGGRAPH 2008 – Bentley Systems, Incorporated today announced that it has entered into a technology agreement with Luxology LLC – maker of the modo 3D software widely used by video professionals and graphic artists. Through this agreement, Bentley will license Luxology's super-fast, photorealistic rendering engine for inclusion in its forthcoming release of MicroStation. Though the Luxology technology is the preferred renderer for a broad community of users, including major film studios, it is ideally suited to the demanding requirements of AEC applications to quickly produce extremely high-quality images and animations from huge datasets that typically include vast numbers of parametrically replicated geometry elements. The super-fast Luxology rendering engine, combined with breakthrough “compression” techniques for replicated geometry in MicroStation, will allow users to generate images and animations with life-like detail, and uniquely enable designers to make real-time decisions from near-real-time rendering within interactive AEC workflows. Unlike other approaches currently available, no time is wasted transferring datasets between the design environment and a separate – and often costly – rendering system requiring special training. As a result, world-class photorealistic rendering has finally become a readily accessible tool for virtually every AEC practitioner and project, empowering design teams to: Immediately visualize and further refine potential designs to provide better-performing infrastructure, More easily secure stakeholder buy-in on concept and final design work with high-impact presentations as a routine by-product of their work. The Luxology engine is a fast ray-tracer that can render millions of polygons at enormous frame sizes. In addition, it is highly scalable on multi-core systems and can speed the rendering of immensely comprehensive scenes using up to 32 cores per workstation.
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Will Provide MicroStation Users With Near-Real-Time, High-Quality Rendering Uniquely Integral to Architectural, Engineering, and Construction (AEC) Workflows LOS ANGELES – SIGGRAPH 2008 – Bentley Systems, Incorporated today announced that it has entered into a technology agreement with Luxology LLC – maker of the modo 3D software widely used by video professionals and graphic artists. Through this agreement, Bentley will license Luxology's super-fast, photorealistic rendering engine for inclusion in its forthcoming release of MicroStation. Though the Luxology technology is the preferred renderer for a broad community of users, including major film studios, it is ideally suited to the demanding requirements of AEC applications to quickly produce extremely high-quality images and animations from huge datasets that typically include vast numbers of parametrically replicated geometry elements. The super-fast Luxology rendering engine, combined with breakthrough “compression” techniques for replicated geometry in MicroStation, will allow users to generate images and animations with life-like detail, and uniquely enable designers to make real-time decisions from near-real-time rendering within interactive AEC workflows. Unlike other approaches currently available, no time is wasted transferring datasets between the design environment and a separate – and often costly – rendering system requiring special training. As a result, world-class photorealistic rendering has finally become a readily accessible tool for virtually every AEC practitioner and project, empowering design teams to: Immediately visualize and further refine potential designs to provide better-performing infrastructure, More easily secure stakeholder buy-in on concept and final design work with high-impact presentations as a routine by-product of their work. The Luxology engine is a fast ray-tracer that can render millions of polygons at enormous frame sizes. In addition, it is highly scalable on multi-core systems and can speed the rendering of immensely comprehensive scenes using up to 32 cores per workstation.
Weiterlesen...